elite dangerous fighter bay build

You can reduce the amount of recharged shields with a Railgun mod called Feedback Cascade. Purpose: PVE combat / Material collection. All rights reserved. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and … To be used against slow ships, not aware of what’s awaiting them, because the torpedoes themselves are very slow at 250m/s. Its power Distributor is quite weak, modify the capacity/regen Rank V or put a Guardian distributor in there (though, it heats more). Widely used in stealth (Silence Running), the DB Scout is a real hornet stinging its target while orbiting around it. 2) There’s a second step in damage reduction that’s used only for hulls – Hardness. → Learn more about the Damages. Apart from that, I have had a fantastic combat and piloting experience with it. The D rated modules are very light and unfortunately very fragile, while the A rated ones are sturdy, powerful and very expensive. These can be flown by you while the helm is on autopilot, or can be flow by crew you employ, or by other CMDRs in multicrew. Struggling (Steam) YOU WILL STRUGGLE! I used 2 gimbaled beams with thermal vent(you probably don't need 2 but will help if you don't … It is one of the most manoeuvrable ships ingame (with the Eagle, the Vulture and the Asp Scout if I dare say) and this for each of its thrusters and in every way. The weapons are very well packed and centered, the heat dissipation is also excellent, which makes it a suitable ship for fixed weapons such as railguns for example. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Español - Latinoamérica (Spanish - Latin America). Notes: The maintenance and modules of the Anaconda are very expensive but once properly equipped, you can easily attack several targets at once and use gimballed weapons or turrets. Master Fly Assist Off so you can reverse very quickly or perform translations to keep your enemy in front of you while you move. I think it should have kept the hardpoints of his big brother, that is to say 2 medium and 4 small… this is not a bad ship, but we can do much better for less with other ships of its class. Notes: If you like big slow ships, very sturdy with weapons in every directions, you will be delighted: the Type 10 Defender has NINE hardpoints! Following the same style as the first build, being a distance fighter brings it to an advantage. You are slow, but extremely maneuverable and your shields recover in just 30s. In the current live build (1.3.07) there’s a bug where this penetration distance is much larger than intended, which has been fixed internally for 1.4. We will discuss their uses in detail in order for you to best equip your ship according to your gameplay. It has a fighter bay and is the fastest large heavy ship. Faster than the Eagle MkII, more armour, more power for the shields but much less nimble. A long-range interceptor that will stick to its target to deal continuous heavy damage. ◄. Notes: 2 small weapons, 4 medium and 1 large; the Federal Gunship is a big and slow tank (with turrets, it’s great). Notes: It is not a bad ship, but compared to its brother the Fer de Lance, it has two big cons: it maneuvers badly and it has less shields. The imposing Vulture is very popular with former Viper players because it has the same strengths and the same weaknesses. Keelback (Class 5) 8. In addition, they have excellent penetration as an energy weapon. Gérant du site Remlok-Industries.fr || The different experiences to be gained from those different builds also vary greatly. Forget the fighter bay, focus on defenses and the ability to get out of combat situations without dying. Imperial Cutter (Class 5-7) 7. The Federal Assault is reserved for the Federation at the rank of Chief Petty Officer. First of all, note that the following tips are from my experience, my opinion and the feedback I have been given to improve this article. The weapons and mods of this Gunship offer incredible firepower, coupled with two fighters played by humans you will be a real titan in your category. For example with a Keelback, fDropship or iCutter in order to support your teams thanks to your locations of specific modules and weapons. Uses: Fighter, Tank, Hunter, Stealth, Interceptor. Used to passively enhance the power of your shields for a fixed rate of energy when activated. As a fighter, your roles can be multiple and your intentions different. Its weak point could be its speed and its ability to return to the charge quickly. Unlike the FAS who likes to boost very regularly, the Chieftain prefers to play in the blue speed zone. This will be useful to all fighters, bounty hunters, guardians, or else if you like to PEW PEW or DAKKA DAKKA , Other guides: Explorer | Miner | Trader | Pirate | Liner | AX Combat. → Learn more about the Shield Generators. For the hardpoints, it is common to see two multicannons below and a laser beam on the top. Search your enemy calmly with full points in the engines and shields. Bounty Hunting and assassinations ||. The Cutter is incredibly sturdy and its shields are known to be invulnerable with Prismatic. It helps disturbing gimballed weapons and keeping your profile hidden from the radar. The engagement distance of your enemies is something you must know so you don’t get outturned in melee (<500m) or inefficient at long range (>2km). It has a fighter bay and is the most versatile large heavy ship. It is based on the Type-6 frame but with extra weapon hardpoints. Used to discover the contents of a target’s cargo ship. Welcome to the Combat Guide! Your target won’t be able to retaliate. ✘ It consumes a lot of power from your Generator. Why ? You will regularly use Heatsinks which can also play a role of decoy because once released they will illuminate a corner of space… where you will not be anymore thanks to your high speed. This encompasses options like heating up the ship or forcing additional malfunctions. It excels in wing fights if a few allies can cover you! Gestion de communautés, analyses, traductions, réseaux sociaux et bases de connaissances. 1. Assisted by Apolyon. In addition to these, there are 6 Fighters ( Fighting Crafts ). A single Bay comes in Class 5 only. There are not many tanks in-game as this usually requires a team to coordinate. The Federal Dropship is heavy, however it has a little cargo which makes it appreciated as a general-purpose or pirate ship. The number of ship builds possible is amazingly large with the introduction of Engineering. Try not to get too closed as I said, especially if your enemies are small because they will surely be more agile than you and you will not have a great angle to fire at them. An excellent ship and very popular with PvP players. Hefty Chonks for those that want to take down entire AX Zones. Uses: Hunter, Fighter, Torpedoes, Support, Tank, Notes: The Asp Scout is the AspX’s little brother. If you do not want to fight, you can play the mini Interdiction game and get out of here, but if you feel you will not be able to counter the interdiction by playing the mini-game, cut your engines to 0; your FSD will recharge much faster than if you loose the mini-game. Other than that, its jump range is ridiculously low and it can take a very long time to move it through several systems. You will find this option in the right-hand menu, last tab, at the bottom of the list. 3) Fed up with receiving missiles at your ship? Elite: Dangerous Ship list. Your weakness will be kitting and reverski, the action of attacking you from a longer range than yours by keeping you at a distance. Its weapons are perfectly aligned for head-on combat. Yes, I dared you with an Asp Scout build, sorry! Its mass is very well balanced however, and it remains maneuverable at all speeds. || Example: Federal Gunship or Imperial Clipper. This post is also available in: It has a large cargo and 4 hardpoints: 2 small and 2 medium. Dueling is often based on who turns best, and the Mamba is bad in this sense. £39.99. The main intent of this mechanic is not to penalise small ships, but to make large weapons effective against large ships without one-shotting smaller vessels – they don’t actually do that much more flat damage than a small weapon but by piercing much better are far more effective against the harder target. The staff is dedicated to gathering information from leading experts throughout the Elite Dangerous Galaxy, to coordinate and promote their knowledge and experience for fans of the game. The Keelback is the only one I could afford, as money is rather scarce at the moment. Your Thrusters, Life Support, Sensors and FSD if it is not priority 4. 2. Often used by pirates. 7) Whether internal or external we now know that you’ve hit a module. Stay in the blue zone to keep a decent turn-rate. As soon as you see Shield Cells launched: Railgun! This module is your Surface Reconnaissance Vehicle bay and is needed if you want to leave your ship on planet surfaces. The exact values vary per weapon though a typical example is 40% chance when you have full health, 80% when close to death. 4) The current meta favours very fast and nimble ships with Railguns. Mixing trade and combat is really just a waste of time and additional risk. The goal is to counter the heavy shields, reduce the amount of power of the enemy ship to make it inoperable and then finish it with the missiles destroying the external modules. The danger becomes critical at 0% life: the energy generated will be 50% of the base value. A module designed to house ship launched vehicles. The different Scanners, FSD if you are very fast (>450 m/s), Drones Modules, Repair System, Shields/Boosters/Cells. These are your hardpoints, allowing you to deal damage to your enemies. 6) Always deactivate your cargo in the list of your modules to save energy and better dissipate heat; unless you are a pirate and have cargo items. © Valve Corporation. With a large number of ammunition in your Multicannons and Cannons, your goal is to exhaust the target with your large defenses. Bought an Alliance Crusader equipped with a fighter bay, and multiplayer turrets. The list below contains all (38)* currently available ships ingame that range from the iconic Sidewinder, various small combat and multipurpose vessels up to heavy class cruisers like the Imperial Cutter or the Federal Corvette. A pirate stealing from the weakest? Speed ​​is the #1 priority of these types of gameplay, being untouchable and slippery. Equip your ship with various effects on your torpedoes in order to break the target’s shield generator, destabilize its FSD and inflict significant damage. Hull and module upgrades as well, you guys' opinions on what rating here... Scb's, heat sinks, 2x Small turreted pulse lasers for support supporting launched fighter, 2x Medium Seeker … If it disengages you, you are unlikely to catch up. 10) Remember that the blue zone of your speed is the area where maneuverability is the best. || Example: Fer de Lance or Vulture. ... you need two types of weapons to be an effective fighter. There are two good websites to fit your ships, E:D Shipyard as well as Coriolis, according to your preferences. Thanks Mrs and Mr Engineers! Efficient against mines, torpedoes and missiles if they aren’t in great numbers. It has a fighters bay. || Example: Viper or Imperial Courier. Two C3 Corrosive and Incendiary Multicannons on a very comfy ship. Besides the Beluga is really good at winning the interdiction battle. Notes: 4 medium weapons and 1 large. Planet Zoo - (Steam) SIMULATION RUNS WILD! The Federal Gunship has excellent engines which allows it to turn around very quickly if it keeps its speed within the maneuverability limit (blue zone). Dog fighting is a high risk career, but if done correctly it can also have huge payouts. An … Some expert players can do wonders with just a well fitted sidewinder, so take your time with the ships and do not rush to the bigger ones, because you will be disappointed. ✔ The hybrids weapons draw a LOT of power. Anyone have a Beluga build with a fighter bay? ". Fighter Bays: Fighter bays are like the SRV Planetary Vehicle Bays. Forget the fighter bay, focus on defenses and the ability to get out of combat situations without dying. The weapons are packed, the ship light and very agile, the shields are excellent which makes it a formidable hunting ship! It is the only ship in-game able to equip two huge class 4 hardpoints as well as 1 large, 2 medium and 2 small. You can also do the same with Gimballed Multicannons. If a module fails to work, a solution is to Repair/reboot. The Cutter is basically a transport-oriented ship with its maximum cargo of 792u, so it is very well suited for trading. When docking with the mothership, the SLF must be flown through blue holographic guide rings under the ship. There is a, Roles: Pirate, Mercenary, Bounty Hunter, Assassin. If nothing was hit, skip to 8. Single fighter bay. ▲ There are various combat archetypes, among others: ▲ These methods are used by different pilots roles: Any ship can fight and fulfill all the fighters roles… but some are more advantaged than others. Federal Gunship (Class 5-6) 6. There is also a small chance your ship will explode when the Powerplant is at 0% while your foe keep damaging it. I used my for passengers quite a bit and never lost a single interdiction. £29.99. Any comments or tips on this fighter’s guide? Enter your current system and Spytec will indicate your destination. Equipped with modules such as Drones for Repairs, Decontaminations or even Lasers with experimental effects of regeneration / reconstitution of shields. There are so many gameplay, builds, strategies, ships that not everyone can be 100% satisfied. Currently, the only ships that can equip a Fighter Hangar module are: 1. 12) You can repair your cockpit / canopy with a repair module. Hello Commanders! The Pulse Lasers may be the first weapon you get when you start the game, but they are very powerful when well modded thanks to their damage and low power drain. Often used in combat for its gigantic defenses, its weapons (1 huge, 2 large and 4 medium that are however, badly placed for most of them) even if it can deals quite a punch in favourable conditions. Lasers are more effective when they are close. More Frag, my favourite weapon. Currently a very good ship if you focus on fighting with Fighters. Fighter Hangars hold one or two one-man deployable ships. Notes: Actually LE kitting ship thanks to its hardpoints, speed and its very thin profile, the Phantom allows you to attack your target from afar while flying backward (reverski). You can swap your Laser’s effects to Sequences (Regeneration/Concordant) if you need to heal your allies’ shields. I pointed out that the Vulture was the best small combat ship, here it is at the height of its power. With so many weapons, the Anaconda can retaliate easily, but against it I would advise you to attack it from below, towards the rear. You are slow, but your role is not to chase your target: you are there to secure an area. New products. Notes: 3 small weapons + 1 medium + 2 large. This process completely shut off your ship in order to try a reboot on some modules experiencing issues. Notes: Familiarize yourself with this ship if you start the game. You must absolutely keep your shields active because your Power Plant is Modded Overcharged, and it is therefore fragile. All of these configuration change depending on if I’m under fire, if I need more speed or shields strength. Aside from the ever-powerful railgun which will go all the way through any ship currently in-game (but still can’t hit a second ship!). It has everything you need, where you need it. Are you a mercenary making contracts in conflict / war zones or hunting bounties? Thargoids have heavy resistances to standard weapons. It automatically shoots them down. Notes: 2 small weapons below and 1 medium on the top. Just because the weapons on the top will have more often a view of your enemy, while those underneath will cause you to lift even more the nose of your ship to shoot. 1) Target a subsystem when you attack. Roles: (Pirate en Escadrille, manque de cargo), Mercenary, Assassin, Bounty Hunter. Fuel Scoop, Interdictor, Cargo if you are a fighter. As I like it: Stealth, Frag Cannons, Armour, to play at the shortest possible range, ie between 800m and 1.5km maximum. A ship builder, outfitting and comparison tool for Elite Dangerous A special gameplay dedicated to alpha strikes with torpedoes. 1.2. Standard Shields and Cell but this Viper MkIV mainly plays with its hull. It is used to hunt down targets. Thargoid Interceptors have 99.97% resistance to normal weapons. 575,660 cr . It provides the energy needed to power your modules. If you find yourself in front of enemy cannons, I do not give much of your skin. In addition, it has poor heat management… but it is a good ship if we equip it smartly; For example with Long Range Beam Laser with the Experimental Effect “Thermal Vent” to reduce your heat and inject it into your target. For Elite: Dangerous on the PlayStation 4, a GameFAQs message board topic titled "Best ship-launched fighter for NPC pilots? For example with an aChieftain, iClipper or Mamba in order to easily catch your targets and make hit&run maneuvers with Alpha strikes. So take your time, walk around at a good speed and enjoy the show by shooting at will. This is a random chance that scales with current hull health. I don’t really recommend the Type 10, but if you want to play it, here is a solid build. Let’s see what Elite: Dangerous offers to get the most out of the ships in combat. Note that you will need to select the subsystem again. If the penetration roll fails then we deal all damage to the hull and skip to step 8. The ship is flat and wide, which makes it a difficult target to hit from the front and from behind… however when it turns around and offers its back and stomach, it is easier to hit so be careful. These ships require guardian modules as well as weapons. ... 5D Fighter Hangar . It can compete against large vessels, if it’s not a large overmodded one. A very strong striking force characterizes them as well as excellent defenses. → If you are the attacker do not exceed 75% of speed. Federal Corvette (Class 5-7) 5. Often used by pirates. Though its nearly 5 million CR price tag (plus loadout upgrade costs) might seem a bit scary, it's hard to deny that … Two Plasma Accelerators, breathtaking large hardpoints for a small ship, and great speed/defenses. Used to absorb your ship’s current heat. Thargoid Scouts have a 77% resistance to normal weapons. Choose your combat zone and release your two Ship Launched Fighters. Anaconda (Class 5-7) 3. » Elite Dangerous » Elite Dangerous Fighting Thargoid Threat Guide. A guard, protecting traders? Do not be afraid to ram your target. My Anaconda, the Fragda: Fragmentation Cannons and tanky enough to counter large ships in PvP. Popular with PvP players for its speed, maneuverability, armour and weapons placement. We are not there for its prowess in combat or its defenses, but the ship can be quite useful in a wing and its hardpoints placements are interesting. Krait MkII (Class 5-6) 9. ► Equip your ship for a given task and role! The Anaconda has some problems with turning quickly, so you need to regularly use a boost to place your ship correctly in order to engage your target. You are looking for control. To do this, interdict your target and attack them from afar, you have to be in their blind spots. You will need to count on a good armour and a very agile ship. I love this ship I am trying to save it! By far, the most complicated of all as you will need to use Silent Running while not frying your ship and your pilot down, flying with Fly Assist Off, aiming at your target… yup, you need to master your art! Used to calculate the jump coordinates of a ship using the wakes left behind when jumping. You will attract the enemies, but what a chance, you’re deeply packed with resistances, hull and modules reinforcements. Greatly disturbs gimballed weapons during the temporary chaff. You need deep armour plates, which will reduce your maneuverability. This role will require some “Skill” to master: the Elite: Dangerous – Fighter. Notes: What is this? Elite Dangerous. If you want a little more distance, mod them in Overcharged instead of Double Shots. Going Silent Running will close your heat vents allowing for the heat dissipation from your ship. 4) Every ship has a Hit Layout of internal and external modules: Chaffs, Heat Sinks, Anti-Missile Turrets, Fighter Hangar, a weapon requiring a lot of energy. This ray is compared against all the internal (yellow) spheres and any that intersect are candidates – one of which will be picked at random weighted by how dead-on the hit to its sphere was. Long combats and conflict zones ||. Launch torpedoes quickly with different effects in order to destroy the the target’s shield generator, then the power plant and finally the external modules. Weapons with a high penetration value are very effective in destroying internal modules; The Power Plant is one of them. ... build … For maximum efficiency, aim for the default Power plant. For example with a Viper MkIII, iCourier or Fer de Lance so that you can outmaneuver your targets and be untouchable while inflicting great damage. Nope, cells denied! || Example: Diamondback Explorer VS Python (beginner) ||, || Example: Diamondback Scout VS Imperial Clipper ||. I built this for gaming with my two sons. "Elite: Dangerous PvE" was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. Basically, if you’re fired at, your should always have 4SYS. Thanks to the players who provided us with some pictures of their ships! Notes: 2 small weapons above and 2 medium below. ^^ Initially, this ship turned out to be a real beast countering 100% of enemy resistance thanks to its absolute damage. Notes: Yes, the Keelback remains a fighter, especially since it’s the smallest ship able to launch its own fighters (x2 max simultaneously)! Uses: Fighter, Assassin, Interceptor, Hunter. 13) Master your Weapons Groups, this is very important in combat. All trademarks are property of their respective owners in the US and other countries. ✔ The balistic weapons doesn’t draw that much power. Unlike the Federal Assault, it has better internal modules and can at least boost its shields more if you wish. Notes: 2 medium and 3 large weapons. Of course… don’t overheat! Two C6 slots in Optional Modules? Français (French), First published on the 7th of April, 2018, updated on February 22 2020. The very agile ships such as the Viper or the Eagle have however their best weapons below, it’s their gameplay as they can quickly face the enemy and move as they see fit. If the target holds illegal commodities, they will be flagged as Wanted. 1.1. Thus it will slowly decrease until your target returns to the line of sight. Elite Dangerous - dogfighting and combat survival Our essential guide to getting to grips with combat in Elite Dangerous, managing your … 11) Pirates, are you looking for a black market close to you? Its maneuverability is high but its lower speed only slightly exceeds the Type 10’s. The latter has a number of “health points” represented by a percentage, in the module panel, on the right. The big pros of this ship are its shields, its weapons and its maneuverability for a ship of this size. The Role Panel is used to launch fighters, to control whether the player or a NPC Pilot is controlling the fighter or ship, and to issues orders between the two.. Control bindings for orders can also be set in the game's Option menu. With two Pacifiers (Slow Multicannons with large calibers), a gimballed Multicannon applying the Corrosive effect and 3 Cytoscramblers, you will have enough to protect your system by repelling your enemies and staying during a long time in combat. Think about equipping Point Defenses and placing them to the right and left of your ship, or below and above.

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